Docs / API Reference
Axon.Core
GoAxon.Core — shared models and enums used by both Axon.Client and Axon.Server, with no dependency on either.
JobInfo
The wire representation of a job: a method reference (assembly, declaring type, method name) plus JSON-serialized arguments. Built internally by IAxonClient from an expression tree — you don't construct this directly.
- RetryPolicy AxonRetryPolicy? — overrides Axon.Server's default retry behavior for this job. Null uses the default.
- Priority JobPriority — shifts this job's effective dispatch order. Defaults to
Medium. - QueueName string — the named queue this job is dispatched through. Defaults to
"default", which every server instance serves implicitly. - ConcurrencyKey string? — groups jobs for the
MaxConcurrentlimit. Null means no concurrency limit is enforced for this job. - MaxConcurrent int? — maximum jobs sharing this
ConcurrencyKeyallowed to beProcessingat once, fleet-wide.
AxonEnqueueOptions
Optional per-call settings for IAxonClient.EnqueueAsync/ScheduleAsync/ContinueWithAsync. Bundled into one object rather than one parameter per setting, so adding a new option later doesn't grow every overload's parameter list.
- RetryPolicy AxonRetryPolicy? — overrides Axon.Server's default retry/backoff schedule for this job only.
- Priority JobPriority — defaults to
JobPriority.Medium. - QueueName string? — null resolves to
"default". - ConcurrencyKey string? — an explicit value here always overrides an
AxonConcurrencyLimitAttributeon the method, if both are present. Null falls back to that attribute, if any. - MaxConcurrent int? — enforced atomically by the job store, not just locally. Ignored if
ConcurrencyKeyends up null. - CancellationToken CancellationToken — cancels the enqueue/schedule request itself; has no effect once the server has durably stored the job.
AxonRetryPolicy
Per-job retry configuration. When null on a job, Axon.Server falls back to its built-in default (3 attempts, 10s/30s/2min backoff).
- MaxAttempts int — total attempts allowed, including the first. Must be at least 1.
- RetryDelaysSeconds List<int> — delay before each retry, indexed by attempt number (0-based). If there are more retries than entries, the last entry is reused for every subsequent retry.
JobPriority
Medium (default) · Low · High · Critical
See Priority and queues for the boost/scoring formula each level applies to dispatch order.
JobState
Enqueued · Scheduled · Processing · Succeeded · Failed · AwaitingParent · Skipped
Persisted as a raw int in every store, so values are appended-only and never renumbered. AwaitingParent marks a continuation held until its parent job reaches a terminal state; Skipped marks a continuation whose parent failed with ContinueOnParentFailure = false — distinct from Failed, which means the job itself was attempted and failed. See Architecture for the full transition diagram.